﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace CoJoeFightingGame
{

    enum FighterState { Standing, Crouching, Blocking, Crouchblocking, Jumping, Startup, Active, Recovery } //enum of fighter's state
    public class Fighter
    {
        int Health = new int();
        Character CharacterType = new Character();
        Vector2 Position = new Vector2();
        public Fighter()
        {

        }
    }

    class Character
    {
        int MaxHealth = new int(); //Fighter's health: set when initialised, decreased by attacks
        Texture2D[] Sprite; //Array of sprites 
        int Speed = new int();
    }


}
